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#include "Arduino_CapacitiveTouch.h" #include "Arduino_LED_Matrix.h" /* Minimum und Maximum der Zufallszahlen ermittelte Zahl wird immer nach unten gerundet -> maximaler Wert muss 7 sein */ int Minimum = 1; int Maximum = 7; // Name der Matrix ArduinoLEDMatrix Matrix; // Start-Button byte StartButton[8][12] = { { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0 }, { 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0 }, { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 } }; byte eins[8][12] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; byte zwei[8][12] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; byte drei[8][12] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; byte vier[8][12] = { { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 } }; byte fuenf[8][12] = { { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 } }; byte sechs[8][12] = { { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1 }, { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1 }, { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1 } }; // Kapazativer Pin CapacitiveTouch TouchPin = CapacitiveTouch(D8); void setup() { Serial.begin(9600); delay(1000); if(TouchPin.begin()) { Serial.println("Touch-Sensor gestartet ..."); } else { Serial.println("Touch-Sensor konnte nicht gestartet werden!"); while(true); } // Grenzwert Auslösung TouchPin.setThreshold(1500); Matrix.begin(); // Zufallsgenerator starten randomSeed(A0); // Start-Button anzeigen Matrix.renderBitmap(StartButton, 8, 12); } void loop() { int Sensorwert = TouchPin.read(); if (TouchPin.isTouched()) { // Würfeleffekt for (int i = 0; i < 5; i++) { Wuerfeln(); delay(200); } } delay(100); } void Wuerfeln() { // Zufallszahl ermitteln int Zahl = random(Minimum, Maximum); // Abfrage der gewürfelten Zahl switch (Zahl) { case 1: Matrix.renderBitmap(eins, 8, 12); break; case 2: Matrix.renderBitmap(zwei, 8, 12); break; case 3: Matrix.renderBitmap(drei, 8, 12); break; case 4: Matrix.renderBitmap(vier, 8, 12); break; case 5: Matrix.renderBitmap(vier, 8, 12); break; case 6: Matrix.renderBitmap(sechs, 8, 12); break; } } |
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